Which can definately be bad because when you have to use everything you have on the wave you are basically a free to poke target but it also means your opponent is over extending and is likely to get ganked. Still, Jhin has relatively low attack speed which will often get pushed under tower, and having to fire off all your shots to last hit instead of harass. Always put you Captive Audience in the river bush as well as the lane bush for maximum protection against ganks(you are an immobile adc = easy target for ganks). So yeah definately try to poke and zone the enemy as much as possible so you can get ahead. You should constantly try to hit the 4th shot - the most deadliest on your opponent and poke with your Dancing Grenade everytime your opponent gets close to the minion(he will usually do that on last hits).You should elaborate on the fact that in the early game you outrange and outdamage pretty much adc and the Hail of Blades makes u even stronger. So my playstyle in lane is usually pretty aggresive because that is the best way you can play Jhin in my opinion. While most look to whittle their opponents down with a constant barrage of sapping attacks, Jhin’s fastidious to the extreme, and thrives when he handpicks his opportunities to strike. Try to figure out when it is safe to rush in the fight and when not to do so - it really depends on team comps and how fed their assasins/bruisers are. Aside from that keep in mind that your autos will always do more damage than your ult so dont ***** out in back of the fight doing nothing but ulting xD. So yeah then it is good to stay away and try to help your team with your ult while they take care of the thread. However there is another use and it is for opening the teamfight like a way to engage and it is especially useful when you dont want to go in the team fight at the very beggining because there is some fed assasin for example who is gonna destroy you. Usage: The main usage would probably be finishing people off you know when they are low on health and stuff. Jhin’s fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to crit. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Lastly use it in trades in between your autos and an extra tip - combine it with your Captive Audience - you can easily root someone after he has been slowed by your flower and if it gets to blow up on them thats legit a ton of damage.Įxplanation:Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. You can also use it right before your for bonus damage and pretty much 100% success rate on the first shot of your ultimate. You know when you see that you can root one of the enemy carries just go for it and in most cases your team will instantly take them out which is super good for you as you can get a free objective while the enemy team cant contest as they would have to go into a 4v5 fight. Usage: S o in my opinion the best usage of Deadly Flourish is for catching people off before the team fight even begins or doing skirmishesh. If the enemy champion he strikes has already been marked, they’re briefly rooted, while Jhin himself gains a burst of movement speed. Passive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for a few seconds.Īctive: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |